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| Gran Turismo |
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| Mittwoch, 20. Juli 2005 um 14:24 Uhr | |||
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Beschreibung: "Angenommen ich hätte eine PlaySation und nur genug Geld für ein einziges Spiel, an Gran Turismo käme ich nicht vorbei". - Spiel für zwei Teilnehmer am geteilten Bildschirm - 2 Strecken - Ultrarealistische Wiederholungen - Über 290 Wagen von den besten Herstellern der Welt - Die detailgenaueste und packendste Rennsimulation aller Zeiten Cheats:
Licenses: First 2 parts of getting license B - you have to come to a complete stop in the checked area at the end of the track within the time limit (36 then 27 - i think). Submission: Mike In all the sessions you've got to get under the time on the description screen, but on the first 2 you've also got to brake and stop on the checkered bit after the finish line. Your time doesn't count until you've completely stopped. LICENSE TESTS B LICENSE B-1 through B-7 must be passed before entering B-8. License B-1 [Start, Accelerate, and Stop, part 1] Accelerate in a straight line from starting point and stop completely in the goal area at 1000 meters away. Overunning the goal area or over-time, you are disqualified. The car is Mazda Demio. Time limit is 36 seconds. License B-2 [Start, Accelerate, and Stop, part 2] Accelerate in a straight line from starting point and stop completely in the goal area at 1000 meters away. Since the car is heavier and more powerful, you'll need to brake earlier. The car is Mitsubishi GTO. Time limit is 27 seconds. License B-3 [Basic Cornering, part 1] Accelerate the straight from starting point, turn the first corner, and run through the finish gate over the hill. Be careful to corner smoothly. Course-out is disqualified. The car is Honda CR-X Del Sol. Time limit is 29 seconds. License B-4 [Basic Cornering, part 2] Accelerate the straight from starting point, turn the first corner, and run through the finish gate over the hill. Be careful to corner smoothly. Going out of the course disqualifies immediately. The car is Nissan Silvia. Time limit is 26 seconds. License B-5 [Basic Cornering, part 3] Accelerate the straight from starting point, turn the first corner, and run through the finish gate over the hill. Be careful to corner smoothly. Going out of the course disqualifies immediately. The car is Mitsubishi GTO. Time limit is 25 seconds. License B-6 [Basics of Complex Cornering, part 1] Accelerate from starting point, corner the S-curve smoothly, and go through the finish gate. Going out of the course disqualifies immediately. The car is a FF car, Mitsubishi FTO GPX. Time limit is 28 seconds. License B-7 [Basics of Complex Cornering, part 2] Accelerate from starting point, corner the S-curve smoothly, and go through the finish gate. Going out of the course disqualifies immediately. The car is an FR car, Nissan Silvia K's. Time limit is 27 seconds. License B-8 [B License Examination] Time trial using the full course of Highspeed Ring. Start from still and circle the course once. The car is Mazda Roadster V Special. Time limit is 1 minute 22 seconds. A LICENSE A-1 through A-7 must be passed to enter A-8. License A-1 [Practical Cornering, part 1] Accelerate from starting point, turn the first corner, and go through the finish gate. Beware that the straight is longer than previous tests, and the entrance speed to the corner is higher. The car is Toyota Supra. Time limit is 34 seconds. License A-2 [Practical Cornering, part 2] Accelerate from starting point, turn right the first corner, and go through the finish gate. Beware that the straight is longer than previous tests, so that the entrance speed to the corner is higher. The car is Toyota Supra RZ. Time limit is 26 seconds. License A-3 [Practical Cornering, part 3] Accelerate through the long straight, and turn right tightly the first corner. Since you have to brake while turning gradually left before the first corner, the machine tend to lose stability. The car is Mazda RX-7. Time limit is 44 seconds. License A-4 [Applied Complex Cornering, part 1] Go through the complex series of corners efficiently. Do not slow down unnecesarily, maintain the average speed of the whole section. The car is Nissan Skyline GT-R. Time limit is 39 seconds. License A-5 [Applied Complex Cornering, part 2] Go through the high-speed left-right S-curve, and turn tight to left. It is vital to keep the exit speed of the last tight left turn. Touching to the wall will lose the time big. The car is Honda Prelude. Time limit is 32 seconds. License A-6 [Applied Complex Cornering, part 3] Go through the complex corners after the acceleration section. Since you have to brake while turning left for the first right tight-turn, machine will tend to lose stability. Also keep the line smooth. The car is Toyota MR2. Time limit is 27 seconds. License A-7 [Special Technique] Go round the 100-meter tiny specially-set circuit for 5 times. You need to turn quickly without spinning, using low-speed hand-brake technique. The car is Subaru Impreza. Time limit is 33 seconds. License A-8 [A License Examination] Start, turn right the first corner, go through the high-speed section, turn right a hair-pin, then finish. This is a tough test that goes through tight turn with high-speed entrance. The car is Toyota Supra RZ. Time limit is 1 minute 8 seconds. INTERNATIONAL A LICENSE IA-1 through IA-7 must be passed to enter IA-8. License IA-1 [Attack the High Speed Ring] Start from still and time the one lap time. Since it's a full course time attack, it will require every technique. The car is TVR Griffith. Time limit is 1 minute 7 seconds. License IA-2 [Attack the SS Route 5] Start from still and time the one lap time. Since it's a full course time attack, it will require every technique. The car is Dodge Viper. Time limit is 1 minute 30 seconds. License IA-3 [Attack the Grand Valley] Start from still and time the one lap time. Since it's a full course time attack, it will require every technique. The car is TVR Griffith. Time limit is 2 minute 3 seconds. License IA-4 [Attack the Deep Forest] Start from still and time the one lap time. Since it's a full course time attack, it will require every technique. The car is Dodge Viper. Time limit is 1 minute 23 seconds. License IA-5 [Attack the Autumng Ring] Start from still and time the one lap time. Since it's a full course time attack, it will require every technique. The car is TVR Griffith. Time limit is 1 minute 24 seconds. License IA-6 [Attack the Trial Mountain] Start from still and time the one lap time. Since it's a full course time attack, it will require every technique. The car is Dodge Viper. Time limit is 1 minute 33 seconds. License IA-7 [Attack the SS Route 11] Start from still and time the one lap time. It's a long and complex course. Study the course and reduce the time. The car is TVR Griffith. Time limit is 2 minute 11 seconds. License IA-8 [International A License Examination] (Reversed Grand Valley in 1 minute 59 seconds.) STARTING OFF Gran Turismo is an incredible racing game. However, be warned -- it's not like any other racer. It takes time and effort to get used to the ultra-realistic handling, so be prepared to persevere. Don't use the game shark codes to unlock the different racing licenses. It may be tough earning them, but there's good reason for it -- the process of earning the licenses teaches you how to drive the cars. If you don't do it, you won't be able to drive the cars you get. So just stick with it -- in the long run the effort you put in is rewarded by the fact that you'll be a better driver and thus it'll be easier to win races and earn loads of cash. The other thing is that there are three cars to win by getting gold in each license test, and you'll miss out if you hack the game. By the way, getting all golds in the license tests is the most difficult challenge in the game. Believe me, it's a killer! But the cars you get for doing so makes it well worth while. A good rule of thumb is don't immediately buy a super-powerful rear wheel drive car -- they're the most difficult to drive, and if you're a novice you'll be spinning out on every corner. This can be really frustrating, so instead, choose a 4WD (four wheel drive) or FF (front engine, front wheel drive), since these cars are much more forgiving and easier to drive. Big tip: when cornering, remember the racing adage, "slow in, fast out". It's the key to success. Learn to brake early and get on the power as early as possible so you accelerate out of a bend. Don't brake late -- you'll still be out of control and decelerating deep into the corner, and you'll end up coming out of the corner slowly and quite possibly still not under full control of the car. THE FASTEST WAY TO WIN AND EARN CASH Here's the quickest way to win all the races with the least amount of cars and thus earn the most amount of money to spend on the best cars. Go and get a B license, then buy a used Honda Prelude and win the Sunday Cup GT race. Sell both the Prelude and the Demio A-Spec that you win, buy an '89 Nissan GT-R and spend the rest of the money on a muffler, hard roll bars and tuned ROM (and anything else you can afford). Enter and win the 4WD Event Race. Sell the car you win and pour your money into fully modifying the Nissan GT-R. SS racing tires, the rest of the suspension modifications and a ROM tune should make the car competitive enough to win the Bronze League GT race. Assuming you do that, sell the Z28 Camaro 30th Anniversary Edition. Now go and get your A license. You should be able to completely finish tuning the Nissan GT-R by buying everything available, including the all-important weight reduction -- don't buy the racing body, though. Enter the Japanese Vs US Event race. Win this and you get the Mitsubishi FTO Limited Edition -- the best all-round car in the game. Select this and enter and win the Silver and Gold GT Races. Now you should be getting rich. Select the Nissan GT-R, compete in the Mega Event race and sell the Toyota Soarer that you win. Now buy the Viper RT/10 and enter the Normal Race. It's fairly easy to win with this car since it's twice as powerful as its closest rival (Honda NSX Type S-Zero). Now you should be ready to get the A International License. Once you've got it, use the Nissan GT-R to win the tuned race (with 939 ps, you should be able to win this with ease). Now you should be absolutely loaded up with cash. Use the Mitsubishi FTO Limited Edition to win the Japanese Vs US race, and use the Viper GTS-R that you win in that race to win the US Vs British race and thus complete the international race series. Use the Viper GTS-R to win the FR Class race and buy an FTO GP-R Version, which you should then fully modify (except for the racing body, which is optional). Use this to win the FF and Lightweight Class races and you're set for the last three challenges. The Mitsubishi FTO Limited Edition is tailor made for the Valley 300. Just be prepared to put in about an hour and 50 minutes of racing, 'cos that's how long the race takes (yikes!). The last two Stage 11 races (both take about 45-50 minutes) can be won with the cars you have -- the Mitsubishi FTO Limited Edition is good for the Racing Class, and the Nissan GT-R for the Tuned Class. And that's it. By the time you've completed all those races you should have way, way over 100,000,000 and can buy anything you want. So spend! Spend! Spend! And have fun playing with the cars on the Machine Test course, or just keep on racing and earning! USED CARS Every time you go to a track and race, the game clock is increased by one day (shown at the bottom left of the "My Home" screen). Every ten days, each dealership restocks its used showroom -- so check regularly for cool used models you might miss. BEST CARS FOR EACH RACE SUNDAY CUP Pretty much anything that's tuned up will smoke the sad vehicular slugs that make up this field. CLUBMAN CUP As long as your car has over 300 ps and good suspension modifications, you'll win with ease. GT CUP A fully-tuned car is what you need to win this one. Any full-spec Nissan GT-R is a good pick, even though it's really too powerful for these courses. But who cares if your racing is a little ragged when you can blow the competition away with brute force. WORLD GT CUP Like the previous race, a fully-tuned car that weighs less than 1300 kgs and sports more than 600 ps is required to win this. So that means any of the "big five" -- Mazda RX-7, Toyota Supra, Mitsubishi GTO, Honda NSX or Nissan GT-R. However, the Mitsubishi is a bit of a lard-ass mobile, so it's slow on the twisty courses. The Mazda and Toyota, due to the massive power being delivered to their rear wheels only, need an experienced driver to really get the best out of them. The light weight of the NSX (less than 1000 kgs and around 550 ps) gives it blistering acceleration and top end -- although like the Mazda and Toyota, its rear wheel drive means it's easy to spin out on the twisty bits. The 4WD of the Nissan makes it an excellent all-rounder (and is my personal fave). FF RACE The Mitsubishi FTO GP-R Version is the best car for this class, although both the Honda Prelude SiR and Toyota Celica SSII are just as fun to drive and give it a good run for its money. The Honda Civic-R and Mitsubishi Cyborg are less powerful, but are still competitive thanks to their light weight. FR RACE Any of the "big five" are kings here. A tuned Viper is also a great laugh, and thanks to its enormous tires, gives it copious grip and very good handling, and the lightweight TVRs are also fun. In the non-exotic group, the Toyota MR2, Nissan Sil Eighty and Nissan '88 Silvia 1800 K's are fun drivers. The Mazda Eunos and Toyota Trueno are also a laugh -- both are underpowered, but their light weight makes them a blast to drive. 4WD RACE Once again the ominous Nissan GT-R rules the roost here. The Mitsubishi FTO Limited Edition is less powerful, but is easier to drive, and the Subaru Impreza Rally Edition is also a good one, although its lack of top end makes it a bit annoying to drive on the straight-aways (because it hits the rev limiter at only 265 kph in top gear). Less powerful, but lighter cars that are also great fun on this course are the Subaru Impreza ('96 Sedan and Type R), Mitsubishi Lancer (III and IV), Nissan GTi-R and Toyota Celica GT-4. LIGHTWEIGHT The Mitsubishi FTO GP-R Version is the vehicle of choice here. But for high comedy value fun driving, race tune the Mazda Demio A-Spec. With a measly 218 ps under the hood, but weighing in at a featherlight 549 ps, it's like driving a souped-up shopping kart. And it also happily corners on two wheels (indeed, once you get skillful enough, you can actually drive some distance with the car balanced on two wheels!), which makes it great fun to drive. The Mazda Eunos, Honda Civic-R and Toyota Starlet are the final choices in this category. They're not as fast as the FTO, but both are a total laugh. US Vs JAPANESE The Mitsubishi FTO Limited Edition destroys the competition in this race, thanks to high power and 4WD. But if you want variety, any of the "big five" work here, and a fully-tuned Viper or any tuned TVR offer laughs a-plenty if lurid tail slides are your thing. JAPANESE Vs BRITISH Like the above, the Mitsubishi FTO Limited Edition rocks. Any of the "big five" are competitive. If it's a British racer you're after, there's nothing better than a race-tuned Cerbera -- although its huge rear-wheel power and super-light weight makes racing an oversteer spectacular (the back spins out when the power is poured on too early). Once you win it, the Cerbera Limited Edition is absolutely fantastic -- once you learn to drive it properly, you can corner on two wheels while tail sliding, under full acceleration. Brilliant! BRITISH Vs US The Viper GTS-R is king for this one, although the Cerbera (fully tuned with racing body) is a really good alternative. Again, just be careful with the power -- both cars are very powerful and lightweight and tend to oversteer. MEGA Power and speed are the keys to this race. Any fully-tuned high-spec Mazda RX-7, Toyota Supra RZ, Nissan GT-R, Honda NSX or Mitsubishi GTO will win this with ease. My favorite is the Viper GTS-R, though, thanks to its power and massive, grippy tires. The Cerebra LM Edition runs it a close second due to the fact that its light weight means it can't quite get 100% of its power down on some of the straight-aways. NORMAL The best car for this series is the Viper RT/10. Marginally lighter than the Viper GTS and producing the same ps, this car smokes everything -- including the other killer car in this class, the NSX Type S-Zero. The only thing that's tricky is initially learning to drive the Viper -- once you've mastered it, you won't have any problems winning this series. TUNED This is a hard race, since you're up against some very powerful, medium weight cars. A 4WD rally car makes a lot of sense for this, but all of them tend to lose out on the high speed courses to cars like the Toyota Supra, Nissan GT-R and Honda NSX. I ended up going for brute force -- a GT-R tuned to 965 ps and sporting every tuning feature except the racing conversion. It's difficult to drive on some of the tighter courses, but its huge power advantage and 4WD makes it a formidable car. VALLEY 300 Here's where the going gets really tough: a 300 mile, 60-lap race of the East Valley track. It's certainly a test of endurance -- my best time on this course is an hour and 49 minutes -- rather than skill. I chose the FTO LM racing car for this (which you should have won long before you try this race). Its perfect balance of medium weight and high power coupled with 4WD gives it supreme handling and makes it a really easy car to race -- it's plenty forgiving if your concentration starts to lapse. It also has good top speed, and with reasonably fast, consistent racing it's easy to build up a huge margin between you and the second-placed car. By the time I finished the race, I had lapped all the cars at least three times! STAGE 11 RACING Another massive race, this one weighing in at around 50 minutes. Again, I chose the FTO LM for this -- it's the best all-round car in the game. And again, steady and consistent racing is the key to success. If you want variety, any light/medium weight 4WD car that doesn't hit the rev limited before 280 kph is ideal for this rally-style course. STAGE 11 TUNED I chose my trusty old overpowered GT-R for this, going for raw power again. The problem is that it wears its tires out incredibly quickly, so expect to be pulling into the pits every 15-19 laps for new rubber. Despite that, the GT-R is still king of this one, since its combination of 4WD and immense power blows away the opposition. REFERENCE Most powerful car -- race tuned Nissan GT-R Vspec has peak power of 969 ps. This car is also the most powerful 4WD vehicle Most powerful FF car -- race-tuned Honda Prelude SiR is rated 390 ps Most powerful FR car -- race tuned Toyota Supra RZ spanks out over 939 ps Most powerful lightweight car -- race tuned Mitsubishi FTO GP-R Version is rated 376 ps Lightest FF car -- race tuned Mazda Demio A-Spec is 549 kg Lightest FR car -- race tuned Toyota Trueno Apex is 619 kg Lightest 4WD car -- race tuned Nissan GTi-R and Subaru '96 WRX Sti III both weigh 878 kg Heaviest FF -- Honda Accord Wagon SiR is 1430 kg Heaviest FR -- Aston Martin DB7 Volante is a massive 1875 kg Heaviest 4WD -- Mitsubishi GTO Twin Turbo lards in at 1710 kg Fastest car -- race tuned Mitsubishi GTO MR can be tweaked to go over 400 kph Most powerful stock car -- Viper RT/10 (Viper GTS has the same ps, but is slightly heavier) Best power-to-weight racing car -- TVR Cerbera Limited Edition (599 ps, 603 kg) Best all-rounder -- FTO Limited Edition combines power, reasonably light weight, 4WD and impressive top speed to devastating effect WIN ALL THE CARS Here are the bonus cars you get for winning each championship. The GT races each have one car to win, except the Gold League Cup. All the event races have two different cars to win. I've tried to get to the bottom of how to win the different cars, but so far it seems random. Most of the cars are available in multiple colors. SUNDAY CUP Mazda Demio A-Spec Color: Grey CLUBMAN CUP Chevrolet Z28 Camaro 30th Anniversary Edition Color: White with orange stripes GT CUP Toyota Chaser Limited Edition Color: Black GT WORLD CUP Opens up the GT HiFi mode, a time trial mode that enables the player to race the Clubman Stage R5, Special Stage R5 and Special Stage R11 in hi-res. Which looks incredible. FF RACE Honda CRX EF-8 SiR Colors: Yellow, black or purple Toyota Celica SSII Colors: Yellow, green or purple FR RACE Nissan 'Q's 1800 Colors: Yellow or blue Nissan Sil Eighty Colors: Purple, blue or yellow 4WD RACE Subaru SVX S4 Colors: Purple or white Mitsubishi Lancer GSR Evolution IV Colors: Yellow, purple or turquoise LIGHTWEIGHT Honda CRX Type R Colors: Yellow with black hood, green with black hood or pink with black hood Mazda Eunos Colors: Yellow, gold or blue JAPANESE Vs US Mitsubishi FTO Limited Edition Colors: Black or green Chrysler Viper GTS-R Colors: White with blue stripes or white with green stripes JAPANESE Vs BRITISH TVR Cerbera Limited Edition Colors: Grey Honda CRX Limited Edition Colors: Red or black with white stripes BRITISH Vs US Chrysler Concept Car (Race tuned) Colors: Yellow, or purple Mazda RX-7 A-Spec Limited Edition Colors: Purple or green MEGA GT Toyota Soarer 2.5 GT-T VVT-I Colors: Yellow, or purple Aston Martin DB7 Coupe Colors: Purple, white or crimson NORMAL RACE Toyota Supra RZ Colors: Purple Impreza '96 WRX Sti III Colors: Light blue or orange TUNED RACE Nissan '91 Skyline GT-R Colors: Red, yellow or blue AE86 Sprinter Trueno GT Colors: Red, blue or green VALLEY 300 Castrol Supra GT Colors: Black, red and blue or black, red and green STAGE 11 RACING Nissan Silvia Limited Edition Colors: Red or bright green STAGE 11 TUNED Nissan GT-R Nismo Color: Off white All gold in B License Test Chrysler Concept Car (stock) Color: Red All gold in A License Test Toyota TRD 3000GT Color: Silver All gold in International A License Test Nissan Nismo 400R Colors: Silver or yellow CDCover: Spielalter: ab 4 Player: 1-2 MemoryCardBlocks: 5-15 Compatible: Optional Controller SLEH-0003 - Analog Controller Compatible AnzahlCD: 1
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