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SchwachPerfekt 
Mittwoch, 20. Juli 2005 um 14:24 Uhr

Beschreibung:

"Angenommen ich hätte eine PlaySation und nur genug Geld für ein einziges Spiel, an Gran Turismo käme ich nicht vorbei".
- Spiel für zwei Teilnehmer am geteilten Bildschirm
- 2 Strecken
- Ultrarealistische Wiederholungen
- Über 290 Wagen von den besten Herstellern der Welt
- Die detailgenaueste und packendste Rennsimulation aller Zeiten  

Cheats:

Licenses:
First 2 parts of getting license B - you have to come to a complete
stop in the checked area at the end of the track within the time limit
(36 then 27 - i think).
Submission: Mike

In all the sessions you've got to get under the time on the description
screen, but on the first 2 you've also got to brake and stop on the
checkered bit after the finish line. Your time doesn't count until
you've completely stopped.

LICENSE TESTS
B LICENSE

B-1 through B-7 must be passed before entering B-8.

License B-1 [Start, Accelerate, and Stop, part 1]
Accelerate in a straight line from starting point and stop completely
in the goal area at 1000 meters away. Overunning the goal area or
over-time, you are disqualified. The car is Mazda Demio. Time limit is
36 seconds.
License B-2 [Start, Accelerate, and Stop, part 2]
Accelerate in a straight line from starting point and stop completely
in the goal area at 1000 meters away. Since the car is heavier and
more powerful, you'll need to brake earlier. The car is Mitsubishi
GTO. Time limit is 27 seconds.
License B-3 [Basic Cornering, part 1]
Accelerate the straight from starting point, turn the first corner,
and run through the finish gate over the hill. Be careful to corner
smoothly. Course-out is disqualified. The car is Honda CR-X Del Sol.
Time limit is 29 seconds.
License B-4 [Basic Cornering, part 2]
Accelerate the straight from starting point, turn the first corner,
and run through the finish gate over the hill. Be careful to corner
smoothly. Going out of the course disqualifies immediately. The car is
Nissan Silvia. Time limit is 26 seconds.
License B-5 [Basic Cornering, part 3]
Accelerate the straight from starting point, turn the first corner,
and run through the finish gate over the hill. Be careful to corner
smoothly. Going out of the course disqualifies immediately. The car is
Mitsubishi GTO. Time limit is 25 seconds.
License B-6 [Basics of Complex Cornering, part 1]
Accelerate from starting point, corner the S-curve smoothly, and go
through the finish gate. Going out of the course disqualifies
immediately. The car is a FF car, Mitsubishi FTO GPX. Time limit is 28
seconds.
License B-7 [Basics of Complex Cornering, part 2]
Accelerate from starting point, corner the S-curve smoothly, and go
through the finish gate. Going out of the course disqualifies
immediately. The car is an FR car, Nissan Silvia K's. Time limit is 27
seconds.
License B-8 [B License Examination]
Time trial using the full course of Highspeed Ring. Start from still
and circle the course once. The car is Mazda Roadster V Special. Time
limit is 1 minute 22 seconds.

A LICENSE

A-1 through A-7 must be passed to enter A-8.

License A-1 [Practical Cornering, part 1]
Accelerate from starting point, turn the first corner, and go through
the finish gate. Beware that the straight is longer than previous
tests, and the entrance speed to the corner is higher. The car is
Toyota Supra. Time limit is 34 seconds.
License A-2 [Practical Cornering, part 2]
Accelerate from starting point, turn right the first corner, and go
through the finish gate. Beware that the straight is longer than
previous tests, so that the entrance speed to the corner is higher.
The car is Toyota Supra RZ. Time limit is 26 seconds.
License A-3 [Practical Cornering, part 3]
Accelerate through the long straight, and turn right tightly the first
corner. Since you have to brake while turning gradually left before
the first corner, the machine tend to lose stability. The car is Mazda
RX-7. Time limit is 44 seconds.
License A-4 [Applied Complex Cornering, part 1]
Go through the complex series of corners efficiently. Do not slow down
unnecesarily, maintain the average speed of the whole section. The car
is Nissan Skyline GT-R. Time limit is 39 seconds.
License A-5 [Applied Complex Cornering, part 2]
Go through the high-speed left-right S-curve, and turn tight to left.
It is vital to keep the exit speed of the last tight left turn.
Touching to the wall will lose the time big. The car is Honda Prelude.
Time limit is 32 seconds.
License A-6 [Applied Complex Cornering, part 3]
Go through the complex corners after the acceleration section. Since
you have to brake while turning left for the first right tight-turn,
machine will tend to lose stability. Also keep the line smooth. The
car is Toyota MR2. Time limit is 27 seconds.
License A-7 [Special Technique]
Go round the 100-meter tiny specially-set circuit for 5 times. You
need to turn quickly without spinning, using low-speed hand-brake
technique. The car is Subaru Impreza. Time limit is 33 seconds.
License A-8 [A License Examination]
Start, turn right the first corner, go through the high-speed section,
turn right a hair-pin, then finish. This is a tough test that goes
through tight turn with high-speed entrance. The car is Toyota Supra
RZ. Time limit is 1 minute 8 seconds.

INTERNATIONAL A LICENSE

IA-1 through IA-7 must be passed to enter IA-8.

License IA-1 [Attack the High Speed Ring]
Start from still and time the one lap time. Since it's a full course
time attack, it will require every technique. The car is TVR Griffith.
Time limit is 1 minute 7 seconds.
License IA-2 [Attack the SS Route 5]
Start from still and time the one lap time. Since it's a full course
time attack, it will require every technique. The car is Dodge Viper.
Time limit is 1 minute 30 seconds.
License IA-3 [Attack the Grand Valley]
Start from still and time the one lap time. Since it's a full course
time attack, it will require every technique. The car is TVR Griffith.
Time limit is 2 minute 3 seconds.
License IA-4 [Attack the Deep Forest]
Start from still and time the one lap time. Since it's a full course
time attack, it will require every technique. The car is Dodge Viper.
Time limit is 1 minute 23 seconds.
License IA-5 [Attack the Autumng Ring]
Start from still and time the one lap time. Since it's a full course
time attack, it will require every technique. The car is TVR Griffith.
Time limit is 1 minute 24 seconds.
License IA-6 [Attack the Trial Mountain]
Start from still and time the one lap time. Since it's a full course
time attack, it will require every technique. The car is Dodge Viper.
Time limit is 1 minute 33 seconds.
License IA-7 [Attack the SS Route 11]
Start from still and time the one lap time. It's a long and complex
course. Study the course and reduce the time. The car is TVR Griffith.
Time limit is 2 minute 11 seconds.
License IA-8 [International A License Examination]
(Reversed Grand Valley in 1 minute 59 seconds.)

STARTING OFF

Gran Turismo is an incredible
racing game. However, be
warned -- it's not like any other
racer. It takes time and effort to
get used to the ultra-realistic
handling, so be prepared to
persevere.

Don't use the game shark
codes to unlock the different
racing licenses. It may be tough
earning them, but there's good
reason for it -- the process of
earning the licenses teaches
you how to drive the cars. If you
don't do it, you won't be able to
drive the cars you get. So just
stick with it -- in the long run the
effort you put in is rewarded by
the fact that you'll be a better
driver and thus it'll be easier to
win races and earn loads of
cash. The other thing is that
there are three cars to win by
getting gold in each license
test, and you'll miss out if you
hack the game. By the way,
getting all golds in the license
tests is the most difficult
challenge in the game. Believe
me, it's a killer! But the cars
you get for doing so makes it
well worth while.

A good rule of thumb is don't
immediately buy a
super-powerful rear wheel drive
car -- they're the most difficult
to drive, and if you're a novice
you'll be spinning out on every
corner. This can be really
frustrating, so instead, choose
a 4WD (four wheel drive) or FF
(front engine, front wheel drive),
since these cars are much
more forgiving and easier to
drive.

Big tip: when cornering,
remember the racing adage,
"slow in, fast out". It's the key to
success. Learn to brake early
and get on the power as early
as possible so you accelerate
out of a bend. Don't brake late
-- you'll still be out of control
and decelerating deep into the
corner, and you'll end up
coming out of the corner slowly
and quite possibly still not
under full control of the car.

THE FASTEST
WAY TO WIN AND
EARN CASH

Here's the quickest way to win
all the races with the least
amount of cars and thus earn
the most amount of money to
spend on the best cars.

Go and get a B license, then
buy a used Honda Prelude and
win the Sunday Cup GT race.
Sell both the Prelude and the
Demio A-Spec that you win,
buy an '89 Nissan GT-R and
spend the rest of the money on
a muffler, hard roll bars and
tuned ROM (and anything else
you can afford). Enter and win
the 4WD Event Race. Sell the
car you win and pour your
money into fully modifying the
Nissan GT-R. SS racing tires,
the rest of the suspension
modifications and a ROM tune
should make the car
competitive enough to win the
Bronze League GT race.
Assuming you do that, sell the
Z28 Camaro 30th Anniversary
Edition. Now go and get your A
license.

You should be able to
completely finish tuning the
Nissan GT-R by buying
everything available, including
the all-important weight
reduction -- don't buy the racing
body, though. Enter the
Japanese Vs US Event race.
Win this and you get the
Mitsubishi FTO Limited Edition
-- the best all-round car in the
game. Select this and enter
and win the Silver and Gold GT
Races. Now you should be
getting rich.

Select the Nissan GT-R,
compete in the Mega Event
race and sell the Toyota Soarer
that you win. Now buy the Viper
RT/10 and enter the Normal
Race. It's fairly easy to win with
this car since it's twice as
powerful as its closest rival
(Honda NSX Type S-Zero).

Now you should be ready to get
the A International License.
Once you've got it, use the
Nissan GT-R to win the tuned
race (with 939 ps, you should
be able to win this with ease).
Now you should be absolutely
loaded up with cash.

Use the Mitsubishi FTO
Limited Edition to win the
Japanese Vs US race, and use
the Viper GTS-R that you win in
that race to win the US Vs
British race and thus complete
the international race series.
Use the Viper GTS-R to win the
FR Class race and buy an FTO
GP-R Version, which you
should then fully modify (except
for the racing body, which is
optional). Use this to win the
FF and Lightweight Class
races and you're set for the last
three challenges.

The Mitsubishi FTO Limited
Edition is tailor made for the
Valley 300. Just be prepared to
put in about an hour and 50
minutes of racing, 'cos that's
how long the race takes
(yikes!). The last two Stage 11
races (both take about 45-50
minutes) can be won with the
cars you have -- the Mitsubishi
FTO Limited Edition is good
for the Racing Class, and the
Nissan GT-R for the Tuned
Class.

And that's it. By the time you've
completed all those races you
should have way, way over
100,000,000 and can buy
anything you want. So spend!
Spend! Spend! And have fun
playing with the cars on the
Machine Test course, or just
keep on racing and earning!

USED CARS

Every time you go to a track
and race, the game clock is
increased by one day (shown
at the bottom left of the "My
Home" screen). Every ten
days, each dealership restocks
its used showroom -- so check
regularly for cool used models
you might miss. BEST
CARS FOR EACH
RACE

SUNDAY CUP
Pretty much anything that's
tuned up will smoke the sad
vehicular slugs that make up
this field.

CLUBMAN CUP
As long as your car has over
300 ps and good suspension
modifications, you'll win with
ease.

GT CUP
A fully-tuned car is what you
need to win this one. Any
full-spec Nissan GT-R is a
good pick, even though it's
really too powerful for these
courses. But who cares if your
racing is a little ragged when
you can blow the competition
away with brute force.

WORLD GT CUP
Like the previous race, a
fully-tuned car that weighs less
than 1300 kgs and sports more
than 600 ps is required to win
this. So that means any of the
"big five" -- Mazda RX-7,
Toyota Supra, Mitsubishi GTO,
Honda NSX or Nissan GT-R.
However, the Mitsubishi is a bit
of a lard-ass mobile, so it's
slow on the twisty courses. The
Mazda and Toyota, due to the
massive power being delivered
to their rear wheels only, need
an experienced driver to really
get the best out of them. The
light weight of the NSX (less
than 1000 kgs and around 550
ps) gives it blistering
acceleration and top end --
although like the Mazda and
Toyota, its rear wheel drive
means it's easy to spin out on
the twisty bits. The 4WD of the
Nissan makes it an excellent
all-rounder (and is my personal
fave).

FF RACE
The Mitsubishi FTO GP-R
Version is the best car for this
class, although both the Honda
Prelude SiR and Toyota Celica
SSII are just as fun to drive and
give it a good run for its money.
The Honda Civic-R and
Mitsubishi Cyborg are less
powerful, but are still
competitive thanks to their light
weight.

FR RACE
Any of the "big five" are kings
here. A tuned Viper is also a
great laugh, and thanks to its
enormous tires, gives it
copious grip and very good
handling, and the lightweight
TVRs are also fun. In the
non-exotic group, the Toyota
MR2, Nissan Sil Eighty and
Nissan '88 Silvia 1800 K's are
fun drivers. The Mazda Eunos
and Toyota Trueno are also a
laugh -- both are
underpowered, but their light
weight makes them a blast to
drive.

4WD RACE
Once again the ominous
Nissan GT-R rules the roost
here. The Mitsubishi FTO
Limited Edition is less
powerful, but is easier to drive,
and the Subaru Impreza Rally
Edition is also a good one,
although its lack of top end
makes it a bit annoying to drive
on the straight-aways (because
it hits the rev limiter at only 265
kph in top gear). Less powerful,
but lighter cars that are also
great fun on this course are the
Subaru Impreza ('96 Sedan
and Type R), Mitsubishi Lancer
(III and IV), Nissan GTi-R and
Toyota Celica GT-4.

LIGHTWEIGHT
The Mitsubishi FTO GP-R
Version is the vehicle of choice
here. But for high comedy value
fun driving, race tune the
Mazda Demio A-Spec. With a
measly 218 ps under the hood,
but weighing in at a featherlight
549 ps, it's like driving a
souped-up shopping kart. And
it also happily corners on two
wheels (indeed, once you get
skillful enough, you can actually
drive some distance with the
car balanced on two wheels!),
which makes it great fun to
drive. The Mazda Eunos,
Honda Civic-R and Toyota
Starlet are the final choices in
this category. They're not as
fast as the FTO, but both are a
total laugh.

US Vs JAPANESE
The Mitsubishi FTO Limited
Edition destroys the
competition in this race, thanks
to high power and 4WD. But if
you want variety, any of the "big
five" work here, and a
fully-tuned Viper or any tuned
TVR offer laughs a-plenty if
lurid tail slides are your thing.

JAPANESE Vs BRITISH
Like the above, the Mitsubishi
FTO Limited Edition rocks. Any
of the "big five" are
competitive. If it's a British
racer you're after, there's
nothing better than a
race-tuned Cerbera -- although
its huge rear-wheel power and
super-light weight makes
racing an oversteer
spectacular (the back spins out
when the power is poured on
too early). Once you win it, the
Cerbera Limited Edition is
absolutely fantastic -- once you
learn to drive it properly, you
can corner on two wheels while
tail sliding, under full
acceleration. Brilliant!

BRITISH Vs US
The Viper GTS-R is king for
this one, although the Cerbera
(fully tuned with racing body) is
a really good alternative.
Again, just be careful with the
power -- both cars are very
powerful and lightweight and
tend to oversteer.

MEGA
Power and speed are the keys
to this race. Any fully-tuned
high-spec Mazda RX-7, Toyota
Supra RZ, Nissan GT-R,
Honda NSX or Mitsubishi GTO
will win this with ease. My
favorite is the Viper GTS-R,
though, thanks to its power and
massive, grippy tires. The
Cerebra LM Edition runs it a
close second due to the fact
that its light weight means it
can't quite get 100% of its
power down on some of the
straight-aways. NORMAL
The best car for this series is
the Viper RT/10. Marginally
lighter than the Viper GTS and
producing the same ps, this car
smokes everything -- including
the other killer car in this class,
the NSX Type S-Zero. The only
thing that's tricky is initially
learning to drive the Viper --
once you've mastered it, you
won't have any problems
winning this series.

TUNED
This is a hard race, since
you're up against some very
powerful, medium weight cars.
A 4WD rally car makes a lot of
sense for this, but all of them
tend to lose out on the high
speed courses to cars like the
Toyota Supra, Nissan GT-R
and Honda NSX. I ended up
going for brute force -- a GT-R
tuned to 965 ps and sporting
every tuning feature except the
racing conversion. It's difficult
to drive on some of the tighter
courses, but its huge power
advantage and 4WD makes it
a formidable car.

VALLEY 300
Here's where the going gets
really tough: a 300 mile, 60-lap
race of the East Valley track.
It's certainly a test of endurance
-- my best time on this course
is an hour and 49 minutes --
rather than skill. I chose the
FTO LM racing car for this
(which you should have won
long before you try this race).
Its perfect balance of medium
weight and high power coupled
with 4WD gives it supreme
handling and makes it a really
easy car to race -- it's plenty
forgiving if your concentration
starts to lapse. It also has good
top speed, and with reasonably
fast, consistent racing it's easy
to build up a huge margin
between you and the
second-placed car. By the time
I finished the race, I had lapped
all the cars at least three times!

STAGE 11 RACING
Another massive race, this one
weighing in at around 50
minutes. Again, I chose the
FTO LM for this -- it's the best
all-round car in the game. And
again, steady and consistent
racing is the key to success. If
you want variety, any
light/medium weight 4WD car
that doesn't hit the rev limited
before 280 kph is ideal for this
rally-style course.

STAGE 11 TUNED
I chose my trusty old
overpowered GT-R for this,
going for raw power again. The
problem is that it wears its tires
out incredibly quickly, so
expect to be pulling into the pits
every 15-19 laps for new
rubber. Despite that, the GT-R
is still king of this one, since its
combination of 4WD and
immense power blows away
the opposition.

REFERENCE

Most powerful car -- race tuned
Nissan GT-R Vspec has peak
power of 969 ps. This car is
also the most powerful 4WD
vehicle

Most powerful FF car --
race-tuned Honda Prelude SiR
is rated 390 ps

Most powerful FR car -- race
tuned Toyota Supra RZ spanks
out over 939 ps

Most powerful lightweight car --
race tuned Mitsubishi FTO
GP-R Version is rated 376 ps

Lightest FF car -- race tuned
Mazda Demio A-Spec is 549
kg

Lightest FR car -- race tuned
Toyota Trueno Apex is 619 kg

Lightest 4WD car -- race tuned
Nissan GTi-R and Subaru '96
WRX Sti III both weigh 878 kg

Heaviest FF -- Honda Accord
Wagon SiR is 1430 kg

Heaviest FR -- Aston Martin
DB7 Volante is a massive
1875 kg

Heaviest 4WD -- Mitsubishi
GTO Twin Turbo lards in at
1710 kg

Fastest car -- race tuned
Mitsubishi GTO MR can be
tweaked to go over 400 kph

Most powerful stock car --
Viper RT/10 (Viper GTS has
the same ps, but is slightly
heavier)

Best power-to-weight racing
car -- TVR Cerbera Limited
Edition (599 ps, 603 kg)

Best all-rounder -- FTO Limited
Edition combines power,
reasonably light weight, 4WD
and impressive top speed to
devastating effect

WIN ALL THE
CARS

Here are the bonus cars you
get for winning each
championship. The GT races
each have one car to win,
except the Gold League Cup.
All the event races have two
different cars to win. I've tried to
get to the bottom of how to win
the different cars, but so far it
seems random. Most of the
cars are available in multiple
colors.

SUNDAY CUP
Mazda Demio A-Spec

Color: Grey

CLUBMAN CUP
Chevrolet Z28 Camaro 30th
Anniversary Edition

Color: White with orange
stripes

GT CUP
Toyota Chaser Limited Edition

Color: Black

GT WORLD CUP
Opens up the GT HiFi mode, a
time trial mode that enables the
player to race the Clubman
Stage R5, Special Stage R5
and Special Stage R11 in
hi-res. Which looks incredible.

FF RACE
Honda CRX EF-8 SiR
Colors: Yellow, black or purple

Toyota Celica SSII
Colors: Yellow, green or purple

FR RACE
Nissan 'Q's 1800
Colors: Yellow or blue

Nissan Sil Eighty
Colors: Purple, blue or yellow

4WD RACE
Subaru SVX S4
Colors: Purple or white

Mitsubishi Lancer GSR
Evolution IV
Colors: Yellow, purple or
turquoise

LIGHTWEIGHT
Honda CRX Type R
Colors: Yellow with black hood,
green with black hood or pink
with black hood

Mazda Eunos
Colors: Yellow, gold or blue

JAPANESE Vs US
Mitsubishi FTO Limited Edition
Colors: Black or green

Chrysler Viper GTS-R
Colors: White with blue stripes
or white with green stripes

JAPANESE Vs BRITISH
TVR Cerbera Limited Edition
Colors: Grey

Honda CRX Limited Edition
Colors: Red or black with white
stripes

BRITISH Vs US
Chrysler Concept Car (Race
tuned)
Colors: Yellow, or purple

Mazda RX-7 A-Spec Limited
Edition
Colors: Purple or green

MEGA GT
Toyota Soarer 2.5 GT-T VVT-I
Colors: Yellow, or purple

Aston Martin DB7 Coupe
Colors: Purple, white or
crimson

NORMAL RACE
Toyota Supra RZ
Colors: Purple

Impreza '96 WRX Sti III
Colors: Light blue or orange

TUNED RACE
Nissan '91 Skyline GT-R
Colors: Red, yellow or blue

AE86 Sprinter Trueno GT
Colors: Red, blue or green

VALLEY 300
Castrol Supra GT
Colors: Black, red and blue or
black, red and green

STAGE 11 RACING
Nissan Silvia Limited Edition
Colors: Red or bright green

STAGE 11 TUNED
Nissan GT-R Nismo
Color: Off white

All gold in B License Test
Chrysler Concept Car (stock)
Color: Red

All gold in A License Test
Toyota TRD 3000GT
Color: Silver

All gold in International A
License Test
Nissan Nismo 400R
Colors: Silver or yellow

CDCover:
Spielalter: ab 4
Player: 1-2
MemoryCardBlocks: 5-15
Compatible:  Optional Controller SLEH-0003 - Analog Controller Compatible

AnzahlCD: 1